Developed by cult Natsume AtariAnd Ioden’s History: Rise is an introduction a hundred heroesthe spiritual successor to the series created by Yoshitaka Murayama, Suicodinand also a bonus for fans after the very successful Rabbit and Bear Kickstarter campaign.
Despite being part of the same universe as Hundred Heroes, Rising takes a different approach from its successor and brings in a completely different battle system, replacing the turn-based combat feature of JRPGs with fast-paced 2D combat.
Rising presents itself as a beautiful RPG with city-building mechanics, and although it is simple and with some positive points, it quickly becomes boring and leaves something to be desired in many aspects.
Starting with the story. The protagonist of Rising is called CJ, an adventurer seeking fame as a treasure hunter who travels to New Naveah to try her luck. The city is ruled by Aisha, a young woman who tries to preserve the city through taxes collected from adventurers who explore the caves and forests of the area in search of treasures.
Predictable and uncaptivating, the narrative serves only as the beginning of mysterious and dangerous discoveries, which take a long time to happen, lack depth and emotion, and are unable to engage the player, who has no good reason to feel connected to the characters.
Mechanisms of exploration and city building They are two of the main features of Rising and they seem promising at first, but it doesn’t take long for them to get tired. Simple and fast, the missions to improve the city’s facilities are also frequent, and make the player return several times to the same places to complete slightly different objectives.
If at the beginning of the game you could be interested in Nova Naveah’s evolution, getting each mission done soon becomes a tedious one and removes any sense of progression, making the whole process mechanistic and daunting. Another problem is that these same missions are a huge source of experience and practically oblige the player to perform them, completely breaking the rhythm of the game to not provide a parallel narrative development.
In addition, the dungeons have very similar basic designs, few hidden paths, and it becomes exciting only in the battles against the final bosses, often difficult with really interesting mechanics.
Talking about fightingThe game action is very fun and smooth, but it cannot be referred to as a differential. At first, Rising locks the player into only the hero, which makes combat very basic and, to some extent, very easy.
As the story progresses, new characters join the party and it’s possible to switch between them during battles almost instantly, ensuring beautiful and powerful combos. Also, as the characters level up, new abilities are unlocked and an extra dose of possibilities are guaranteed. However, Rising still doesn’t know how to provide a sense of progression, a sense of increased power, which is so fundamental in RPGs.
On the other hand, its biggest assets are aesthetics. The art style is really commendable and it is attractive with its great hand-drawn images. The graphics embrace the modern and retro look, and ensure amazing detail, especially in the very diverse scenarios.
If the fun of drawing is enough to hold a player’s attention throughout the nearly 20 hours of adventure, Rising can be fun and do its job well at rewarding fans who have invested in Kickstarter.
However, the experience leaves little to be desired and exhausting, and only serves to introduce the characters and world of hundreds of heroes, but does not give a reason to stay.
Eiyuden Chronicle: Rising is available for PC, PlayStation 4, PlayStation 5, Switch, Xbox One, and Xbox Series X/S. The game is included in the Game Pass catalog.