This War of Mine: Final Cut, PS5 and Xbox Series X.

If there’s one thing this war can do so well, it’s narrate the horrors of war in a cruel and realistic way. An unprecedented topic, given the situation in Ukraine, and, unfortunately, it is very likely that the inhabitants of the cities that were bombed and invaded have lived long days similar to those of the game’s protagonists.

Hidden in dilapidated buildings, survival characters have been developed 11 bit studios They must try to hold out for a variable number of weeks, battling hunger, cold and fatigue in the hope that one day their city will be liberated. A formula, nearly eight years after its appearance, is finally being revived for the last time on new generation consoles.

How was our new journey through the horrors of war? We talked about it in This War of Mine: Final Cut Review for PS5 and Xbox Series X | s..


This War of Mine: Final Cut, the refuge of our characters in the main campaign

Let’s start with the content, because This War of Mine: Final Cut presents itself first and foremost as “Complete and definitive edition From the title that made the Polish studio famous: The End of a Journey, which reportedly started in 2014 on PC and has also made its way to consoles and mobile devices, albeit with some inevitable compromises on the front end and controls.

On the main screen of the game, you can choose Final Cut from the This War of Mine campaign or storiesThree narrative DLC packs (“A Father’s Promise”, “The Last Transmission” and “Dying Embers”) that apply the same formula to a structure that includes some theme differences, no damages in terms of survival mechanics, and a greater focus on characterization and their stories.

There was a need for more structured storytelling than the random elements of the main campaign, with more emphasis on representing the legitimate feelings and suspicions of those seeking Survive under military siege But it also has to deal with many unexpected and definite events. The goal the developers have achieved undoubtedly gives us three short but impactful campaigns.

Returning to the original mode, a new session can be started with a whole series of random elements, starting with the survivors that we will have to deal with according to their conditions, from the time of the year to the duration of the siege, or create your own story, manually adjusting all these aspects and thus selecting difficulty of experience.

touch. Contact. Link

This War of Mine: Final Cut, exploring a building at night

Whatever our preferences, the touch. Contact. Link This War of Mine involves taking turns leading a variable number of characters, usually three, all taking refuge inside a destroyed building. The first thing to do is to explore this place in search of useful resources, and then understand whether the materials at our disposal are enough to build a shovel, a file, or perhaps a bed or stove for cooking food.

Daylight hours must be reserved for Release And caring for survivors, who may be tired, sad, sick, injured and/or hungry of a different and gradual level of severity can in extreme cases lead to severe consequences. Instead, the hours of the night will watch us pick an item from the collection to roam around looking for food, medicine, and stuff, fill our backpack and try to get back safely.

This War of Mine: Final Cut, item crafting interface
This War of Mine: Final Cut, item crafting interface

The potential destinations for our missions increase as the days go by, with the addition of non-recommended locations due to the presence of other survivors, who will obviously try to defend their cargo more or less aggressively, or soldiers and snipers who can shoot a scene. At first, we will not be able to defend ourselves, but at some point in the build menu they will also begin to appear. arms cut and shoot.

However, this War of Mine is by no means an action game, so a dedicated approach to violence is often counterproductive and ends up defining death Premature (and final!) for one of our characters, which will also affect your friends’ chances of survival.

This War of Mine: Final Cut, the map of places we can explore at night to get resources
This War of Mine: Final Cut, the map of places we can explore at night to get resources

Therefore, it is necessary to choose the path carefully, and it is stealthily More careful and silent, it often appears as the best solution. However, the unexpected is around the corner, and even again under cover there may be situations where someone can be helped in a humane way (the neighbor who needs to close the doors because she is afraid the fact that the soldiers might attack her house) turns out to be wrong.

Unfortunately PlayStation 5 The wooden character and complexity of a. control system Born with a mouse in mind like this Not suitable for consolesWhich often makes operations perform slow and is a problematic practice, since you can’t assign an action to someone and immediately pass it on to another character, but you have to wait from time to time.

Graphics and sound

This War of Mine: Final Cut game, story
This War of Mine: Final Cut game, story

This mine war progress a Graphics Interestingly, it is almost monochromatic and “dotted” as if it were a cartoon: the effect is even more impressive with 4K resolution and 60 frames per second, values ​​that guarantee unprecedented sharpness and fluidity, while appreciating the quality of the scenarios and some animations.

about the soundEffects are absolutely necessary, but music They are truly inspiring and wonderful, able to capture the sad and dramatic atmosphere of days spent raising hopes or fears of what is to come. Just as in reality.

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