What is the common denominator between creativity, art and technology?

“Creativity is a daily choice.” For American Robert Allan Black, an educational psychologist, we are all born with the capacity to think creatively. A speaker since 1978, Allan, as he prefers to be called, has already visited 84 countries, carrying his baggage, to more than 40,000 people (among businesses, schools, and organizations), his studies on the importance of creativity and thinking “outside the box”.

What is the relationship of creativity and innovative thinking advocated by Alan to education in science, technology, engineering and mathematics? An acronym in English for Science, Technology, Engineering, and Mathematics, the acronym acquired the letter “A” for Arts, in the 2000s, to become STEAM, specifically in order to advance the creative potential of the model.

“Teaching art prepares the student emotionally, supports their creativity, and helps them develop the ability to solve problems. Art and technology are interconnected and go hand in hand, creating a relationship of interdependence in many moments,” explains Andrea Ortiz, professor of technology education at the IMF. International (Marcos Freitas Institute), in Recreo Unit (Rio de Janeiro). “Art is in everything we do, and technology is no different. Our moments of interaction involve the five knowledge areas of Steam. We are in a continuous process of communication and teamwork through creative processes, thinking and actions,” he says.

For Andréa, speaking of technological education, the student goes through different stages – and creative: he gets acquainted with the subject of study, interacts, presents his prior knowledge, searches for solutions to challenges in the team. Then, a prototype for applying the planned solution to paper. “After completing his prototypes, he programmes, makes the necessary adjustments, and when he learns the solutions of other friends, he can modify his idea, as well as suggest color and design changes to his friends, for example. It is impossible to look at art outside of steam,” as Says. “In this educational model, we can’t separate technology from the five letters,” he adds.

power of art

In an article titled “STEM or STEAM: What is the Purpose of Teaching Art?” , posted here at for your presence, Beatriz Mogadoro Kleil and Gustavo Pugliese talk about the educational potential of art that “probably no other discipline can offer”. According to them, teaching art “enables students to express their feelings, reach and understand in the face of their selves and the world around them.” The authors argue that, in addition to developing the student’s creative and critical potential, art supports the formation of “a human being with the capacity for self-awareness and understanding, a tolerant human being, respectful of differences and a greater sensitivity to dealing with the people she lives with.”

Patricia Souza de Oliveira Gonçalves, Professor of Robotics at the Marcos Freitas Institute, at the Duque de Caxias Unit, also in Rio de Janeiro, agrees with the authors: Art teaches critical thinking, values ​​and respects the different and the new. “It broadens horizons and worldview,” he confirms. In STEAM education, he states that technology also brings engineering, an art form, to create, modify, or reproduce prototypes of solutions that make people’s lives easier. “Art and technology complement each other in technology education, and sometimes even change tools: Instead of brush and paints, plates, wires, and connection play a role,” he explains.

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Art and Technology is also present at the BNCC (Base Nacional Comum Curricular), in competencies aimed at appreciating the visual arts and exploring technologies, especially in digital culture (Competency 5). “In it, the student expresses himself critically, accessing information and developing his role,” comments teacher Andrea.

To the extent that not many artworks use different technological forms, Alan notes, the increased reach of art to various audiences is due to technology, Andrea notes. “With technology, we can, for example, take virtual trips to museums, create animations, and videos. They are springboards in many moments to do our activities.”

Will creation then be an artistic process? Alan, Andrea and Patricia see the statement excitedly. “In my major, technology education, art and technology is connected when students learn a new concept, receive a challenge and create a prototype to solve that question. In his creativity, there is art, as a unique model, the result of his imagination and his world view. Sometimes it doesn’t make sense to our eyes, but when they explain The idea, I am surprised by the solutions that are found. It is a way of expressing themselves, and in this way, art is connected with technology”, sums up Patricia.

Invited by APDZ – Education & Technology, Robert Allan Black suggests how teachers can increase their creative thinking skills. “The first point is fluency, the generation of ideas not only with unique answers. Then flexibility: it is necessary to study viewpoints and perspectives,” he says. He adds, “Detail is also important, adding details to thinking and exploring things from different senses, and finally, originality, The search for new and viable answers.

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